Some of my short projects - websites, games and apps - from 2012 to now.
An overwhelming majority of students and working adults in Singapore lack sleep. Sleepwell is a campaign created to address this issue, empowering Singaporeans to achieve their daily recommended 8 hours of sleep.
Organizational research was done beforehand to determine key publics and how to address them.
The campaign's strategic plan consists of three main publications – a flier, brochure and website - that collectively aim to help Singaporeans reach work-life balance.Visit campaign website
Taptaskby Xinni, Yiwen & Weilin
Taptask is an Android app that lets you discreetly execute tasks with a sequence of taps defined by you. Send a text, call a number or run any app on your phone! Created in one week.
Tasuke [助], Software Engineering Project
Tasuke [助]by Xinni, Fazli & Liboon
Your new personal assistant is here to save the day.
Tasuke is Japanese for “assistance”, and combines the appeals of an elegant user interface with a powerful command interpretation engine to form a flexible task scheduler.
Made in C++ and QT for a software engineering module, Tasuke is my first UI development project.
We coded in the most basic features (such as adding and deleting tasks) first. After weeks of iteration, we refined the user interface and added more useful features: A tooltip command guide, spellcheck, color coded keywords, settings window and a tutorial.
Despairity, Playable Art Project
Despairityby Xinni, Liting, Rossen, Vincent & Bettina
With the theme of ‘Apart’, Despairity aims to highlight the wide disparity between social classes within a meritocratic system. A resource management game, Despairity requires players to study and work to beat Richard, a student hailing from a higher social class with more wealth and social capital than the player could ever have.
Marry Lah, Board Game
Marry Lahby Xinni, Jasmine, Yuko & Joseph
Does being “together” with someone make you happier, or is society and government conditioning us to think so? Marry Lah! reflects the pressure that society places on Singaporeans to get married, through the gameplay experience and in-game privileges made available to married couples but not singles.
I was the Assets Lead for this game, but was also integral in its conceptualization and design. Paper assets were designed with Photoshop and 3D tokens were modeled with air-dry clay.
Candycatch, Casual Computer Game
Candycatchby Xinni, Nelson, James, Amy & Setyo
Candycatch is a casual game created in Gamemaker. Your objective is to catch all the candy and avoid the bombs before the candypile rises and drowns you in candy. I served as the Prototyper and Assets Lead.
Casual games contain elements of positive fiction, usable design, ease of interruptibility, fair amounts of difficulty, lenient punishments and juiciness.
3 different characters to choose from!